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Hi – Software Engineer & Robotics/AI Researcher

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2:38 pm
January 24, 2010


Elleo

Aberystwyth, United Kingdom

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Post edited 2:41 pm – January 24, 2010 by Elleo


Hi,

 I'm a software engineer currently working towards a PhD focusing on developmental robotics. I do the majority of my programming in Python, C and Vala however I can happily work with a number of other languages (Java, C++, Perl, PHP, haxe) and am not averse to learning new languages if needed. I've worked on a few open source projects in the past, most notable being the Jokosher audio editor and the GStreamer multimedia framework (mostly work on computer vision plugins, along with a few small bug fixes on the core framework). I also have some experience with embedded systems (mostly ARM based, both high-end processors and microcontrollers). My robotics work has resulted in me getting some experience with rigid body dynamics engines for robotic simulation environments, which I guess might transfer into some useful knowledge for some aspects of this project.

 I'm happy to help out wherever I might be of use (although my levels of available free time vary quite a bit), and I look forward to contributing :-) (I'd love to have some code in space/talking to something in space some day).

2:59 pm
January 24, 2010


brmj

Rochester, New York, United States

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Welcome to the team! That looks like a pretty useful skill set, and it's great to have new people.

If you want to get started right away, the current piece of software under the most heavy development is a suborbital flight simulator written in python. A few of our recent new members have expressed interest in working on it, so one of us put together this page on how to improve it. We also have a rudimentary spacecraft trajectory simulator for testing orbits and burns, also in python, but I don't think it's currently in the mercurial repository and it hasn't seen any work for a while. We may very well rewrite something more powerful to replace it from scratch. That would be a good thing to look into if you are so inclined and have (or can obtain) a solid grasp of Newtonian physics. Other than that, if you can think of something useful to us that you feel like doing, by all means do so. Long term, you may very well end up writing code that ends up on our missions. If you have any questions or comments about anything, feel free to make yourself heard.

I look forward to working with you.

Main work groups: Propulsion (booster), Spacecraft Engineering, Computer Systems, Navigation and Guidance (software)

6:23 pm
January 24, 2010


Luke Maurits

Adelaide, Australia

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Post edited 6:24 pm – January 24, 2010 by Luke Maurits


Welcome to the team. :)

As brmj has said, helping to improve our suborbital flight simulator is the project we are directing our new Python-knowledgable software folks to.  However, I don't want that project to get too over crowded.  If we have enough people it may well be a good time to start thinking about working on the lunar transfer simulation stuff too.  The code I used a while ago to generate all those graphs isn't in the Mercurial repository, as you suspected.  I think it would probably be best to start from scratch rather than extend that – it was written very quickly and is very ugly and hard to generalise.  We should think carefully about our requirements and plan the new program in detail (we started doing this already once, some time ago) and then start afresh.

Main CLLARE workgroups: Mission Planning, Navigation and Guidance. I do maths, physics, C, Python and Java.

12:46 am
January 25, 2010


Rocket-To-The-Moon

Altus, Oklahoma, USA

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Glad to have you on the team.

Do you think that your robotics background would be beneficial to the numerous computer controlled valves, motors, servos, sensors, ect. that will be needed for the craft to operate? Although this isn't really "robotics" it will be a complicated network of independent moving parts.

Main Workgroups: Propulsion & Spacecraft Engineering

4:45 am
January 25, 2010


Elleo

Aberystwyth, United Kingdom

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I might be able to offer a little input on such things but unfortunately my invovlement in robotics is primarily at a higher level, investigating AI methods for robot control and development (although I do have a basic grasp of more traditional control mechanisms). Some of my friends are more low-level/hardware oriented though, so I may see if I can get them interested in the project.

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